The final challenge: Molly Tebo

Congratulations to Molly Tebo, winner of our final challenge!

Molly Tebo, eLearning Librarian at State Library of Western Australia, shares her experience of On Your Marks! with us:

I wanted to make something to show how much I got out of your gamification of Information Online and how it’s changed my approach to my work. I’d heard about gamification as a concept before but it was wonderful to be able to try it in an environment like a conference. […] It was so much fun for us and I know I’m not the only one who got a great deal out of it. There was a conference report back session last night in WA and one of the key things that was mentioned about Information Online was the gamification and how great it was!

Check out Molly’s Prezi here:

The final challenge: Ruth Baxter

Ruth Baxter, Manager Collection Access at University of Melbourne Library shares her experience of On Your Marks! with us:

I didn’t know what SCVNGR was, nor how easy it would be to set up a game myself. I loved that people added their own challenges, and that many of the challenges involved taking photos with people you hadn’t met before.

As a verbal extrovert with a short attention span, I often disengage with conferences after awhile. This game kept me interacting with the conference in different ways, and retained my engagement. I got way more from the overall conference therefore because I was still focussed. Thus the game was very important to me.

I’m hoping to talk to our information literacy people about using games such as SCVNGR and to offer alternative library tours. I’d also like to use gamfication to open up access to some of our cultural treasures that need to stay limited access. Hopefully we can create virtual pathways and viewings that offer this to more, without requiring too much ongoing staffing.

Thanks so much for the time and effort you put into this, Katya and Kate.

– It was our pleasure, Ruth!

The final challenge

smiley face
Now it’s your turn. We want to find out what you’ve learnt from On Your Marks! Gamifying ALIA Information Online 2013. What was the experience like for you, what worked, what didn’t work? What do you now know about gamification and how might you use gamification in your workplace? We want to share your thoughts on the website, so send us a video, a blog post, prezi, slide share, an email, you name it, to You’ve got until 1 March 2013, and there’s a $50 iTunes voucher for the winner. So are you ready?

Image: Neon Smiley Face at Burning Man 1996 by Scott Beale. Retrieved from

Today’s challenges

Thurs challenges

Secret SLQ

State Library of Queensland

State Library of Queensland’s own Secret SLQ app uses mobile technology to engage visitors in a treasure hunt. Players scan QR codes, complete challenges and answer questions about the library’s collection as they explore SLQ’s spaces, clambering for a place on the leaderboard. Designed as a response to the growing number of school groups visiting the library, Secret SLQ represents the best of gamification, embracing narrative, personalisation, exploration, autonomy and mastery.

Click on the Secret SLQ app below to watch it in action.

Secret SLQ

Losta matrioshka


Have you seen this little lady?

1) If so, take a photo of her,
2) post it to @gamifyonline13 with hashtag #gamifyonline13 #littlelady
3) and pass her on.

For those playing at home, post a picture of your own little lady to Twitter #gamifyonline13 #littlelady

Today’s challenges are brought to you by State Library of Queensland

You can play Wednesday’s challenges on SCVNGR at ALIA Information Online, or on Twitter from home!



lemontreeWe’ve had our first winner! @katejf correctly identified the gamification platform adopted by the University of Huddersield, featured in the On Your Marks! video. The answer is Lemontree!

Lemontree for academic libraries, and its cousin Orangetree for public libraries, are two ‘flavours’ of Librarygame, a gamification platform designed by library-lovers, Running in the Halls.

Librarygame integrates with your LMS (library management system), and even check-in machines or turnstiles, and taps into Web 2.0 and social media. Their website states: “Librarygame™ adds elements that make games engaging and delightful, directly into the library experience. As well as giving library users a fresh and useful social discovery interface, librarygame provides librarians with useful at a glance statistics on how their library is being utilised.”

Congratulations, @katejf, who is playing On Your Marks! from home. She receives an iTunes voucher.

Image: Lemon tree by Visions by Vicki. Retrieved from